Hello Wolgang,
This is not a bug but rather this behavior is not yet implemented in C1Ribbon. I am escalating this as an enhancement. If the developer’s find this feasible, this behavior will be added in future builds.
Thanks,
Richa
Hello Wolgang,
This is not a bug but rather this behavior is not yet implemented in C1Ribbon. I am escalating this as an enhancement. If the developer’s find this feasible, this behavior will be added in future builds.
Thanks,
Richa